![]() ![]() "If we were going to do another one, something had to change." An idea was floated: stick to the RTS format on which the team had built its reputation, but leave PCs behind to make a game for consoles. “We had been trying for so long to do anything but an RTS game," says Dave Pottinger, a veteran of the studio who worked there across its lifespan. The only problem: Ensemble wasn’t much interested. Imitators-some novel, some slavish-quickly appeared in their droves, and by the mid-2000s, parent company Microsoft expected nothing of the studio other than to build on its legacy with another game in the same vein. Its 1997 debut, Age of Empires, had been an instant hit and spawned several beloved sequels and expansions that cemented the studio’s glowing reputation. ![]() Ensemble Studios had spent nearly a decade mastering the real-time strategy genre when it became a victim of its own success. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |